

while full on resource (cannot occur twice in more than 10-6 sec) * * Chance to gain Berserk for a few Sec. while healthy/injured (cannot occur twice in more than 10-6 sec) * Ultimate abilities CDs reduced by 5-10 seconds * Defensive abilities CD reduced by 1-4 seconds * * Gain half Root duration while Berserking * * Gain half Root duration under a Barrier * * Gain half Stun duration while Berserking * * Gain half Stun duration under a Barrier * * Gain half Freeze duration while Berserking * * Gain half Freeze duration under a Barrier * * Survive a hit with 1 HP (cannot occur more than twice in 10-6 sec.) * * Damage taken from ranged attacks reduced by % of movement speed bonus while in motion (disabled during Shrine) * * Damage taken from close attacks reduced by % of movement speed bonus while in motion (disabled during Shrine) * * Evade now knocks back targets to the side and dazes them for s * * Evade grants unstoppable but now Evade's CD is increased by sec. * * Overpower grants bonus damage per hit for basic skills for X sec.

* * Basic abilities reduce target's armor by X (based on skill level) * * Basic abilities deal up to bonus damage per hit (based on resource amount and skill level) no matter what your resource won't go under that number) * * Minimal resource amount guaranteed (i.e. * * Bonus resource generation per target hit
MONSTER TABS FREE
Feel free to comment as I’m trying to get a consensus of changes that will make D4 better.Īllow us to convert paragon points into skill points.Īllow more affix to appear on other slots. That same dopamine chase needs to be fulfilled, the current state of D4 doesn’t meet those requirements. In D2R there is an alluring item hunt that begs to be itched. Things need to be done to make the game better. That’s bad, but the D4 campaign is great, but later higher levels feel tedious and boring (95+). Instead of selling items for real money, people are selling accounts. Shakogate is an example of what to avoid. I may edit this post at a later time to add more ideas for improving the game. Take the ideas from the past games what work well and incorporate it into the expansion.

I’d like to see beneficial changes to D4 by adding some D2 features. I’ve played many hours of D2/D2R, and I’ve borrowed many ideas from that game. Make resistances meaningful and give them more importance on improving defense/survivability Boost max charges of evade to 4 on boots Bring back the hellforge quest, to make rushing/service for gems, rune, charm as reward Orbs of Corruption, risk versus reward system to improve or brick items MORE stash space, more tabs, gem/currency tab Improved drop rates for uber uniques (to make amends for shakogate) Bring back the Amazon as a character class in the expansion, where’s my Javelinzon? Bring back the Paladin as a character class in the expansion, where’s my favorite build hammerdins? Potential for reduced monster scaling above level 50 on sigils

PVP areas open in more areas on rotational timed basis in higher world tiers e.g. Addition of charm, charm tab in the player inventory Open trading of legendary items and open trading uniques (please bring back the auction house, and simply limit how many items can be traded in a period of time e.g. Improved affix diversity to include but not limited to crushing blow, magic find, gold find, faster cast rate etc Allow me to start by saying that I would like to see some of the following changes: Please feel free to also list your ideas for suggested changes to improve Diablo 4. Some improvements need to be done to make D4 a better game.
